Pedagogix SIMS · Crisis leadership Live

EYEWALL

Six people run a coastal city’s crisis cabinet as a hurricane bears down, and the AI opens each game with a new, unpredictable storm. Everyone holds a piece of what’s happening, but no one sees the whole thing, so the real job of whoever’s in charge is getting the room to say out loud what it already knows.

EYEWALL · Crisis leadershipLive

Six people run a coastal city’s crisis cabinet as a hurricane bears down, and the AI opens each game with a new, unpredictable storm. Everyone holds a piece of what’s happening, but no one sees the whole thing, so the real job of whoever’s in charge is getting the room to say out loud what it already knows. Four AI tools sound confident and are usually right, and each one quietly tells you what it can’t see. Skip that fine print and you walk straight into the risk it flagged. And underneath it all runs Riverbend, the vulnerable district nobody decides to abandon, but the process keeps forgetting.

The game scores your leadership across several dimensions and hands you a profile, not a rank, and the debrief is written from the exact game your team played. The lesson people leave with is the hard one: it’s almost never the storm that beats you. It’s the warning nobody said, and the people nobody counted.

Watch the intro

See what EYEWALL feels like

How it compares

EYEWALL vs Everest (Harvard)

Point by point, where EYEWALL is different, and better.

Everest (Harvard)EYEWALL
SettingA mountain ascentA coastal city under a hurricane, a real operational crisis
The teamFive climbers, optional observerA six-role crisis cabinet, plus an observer
The scenarioA fixed ascent with scripted challengesA new AI-generated storm to open each game, plus Black Swan crises you can’t plan for
AI in the gameNone, it predates the problemFour AI tools, each honest about what it can’t see
EquityNo equivalentA Riverbend equity test runs the whole way through
DissentNot capturedA private alignment pulse, every phase
The resultSummit and goal percentageFour scored dimensions and a named outcome profile
The debriefStatic facilitator materialsWritten from the exact game your team played
Everything you need to teach it

EYEWALL comes ready to run in class

i.

Framing video

ii.

Student guide

iii.

Instructor teaching note

iv.

Faculty debrief guide

v.

AI-generated debrief

vi.

Per-player leadership profile

vii.

Cohort dashboard

viii.

Research methodology guide

Bring EYEWALL to your classroom

You can check out online in a few minutes. For a campus or a big group, just ask us for a quote.

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