Pedagogix SIMS · Competitive strategy Live

Turnaround

The low-cost airline simulation

“Every profitable customer above the bottom of the market will pay you more only if you break the operating system that makes you cheap.”

You are the chief executive of Meridian Air, a young low-cost airline with twenty aircraft, one base, and launch debt. Over five years you choose cities, airports, fares, aircraft, crews, and product.

Taught in Financial Accounting, Business Statistics and Analytics, Strategic Management, ready to teach on Pedagogix Course Designer.

Turnaround · Competitive strategyLive
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Transcript of the Turnaround intro video Captions are part of the video

You are the chief executive of Meridian Air, a young low-cost airline with twenty aircraft, one base, and launch debt. Over five years you choose cities, airports, fares, aircraft, crews, and product. The customers who would pay more all ask for things that slow your aircraft down, and slow aircraft make a cheap airline expensive.

The experience

Meridian Air is based in Calder and serves five cities, one of them a stranded route in the next state. Two established carriers hold the national network, and a low-cost rival is expanding. Every half year you decide which of twelve cities to serve, whether to fly into the main airport or the cheaper secondary field, how to price against the incumbent, when to order aircraft that may arrive late, how many pilots to hire, how much slack to build into the schedule, and how far to move your product upmarket.

Your cost advantage comes from keeping aircraft in the air. A choice that adds minutes to each turnaround raises the cost of every seat on every route. Cash is the hidden danger. Passengers pay before they fly, so a growing airline looks rich in cash while it loses money, and the cash drains quickly when growth stops. That is why real airlines fail suddenly.

Fuel prices, winter storms, fleet groundings, and a rival that floods your busiest route all arrive on their own schedule. A briefing each period tells you what is likely and how reliable the forecast is. Decisions reach you as short memos from your CFO, your COO, and your CCO, and the three of them want different things.

What students learn
  • A cost advantage belongs to the whole system. Airports, fleet, schedule, and product have to fit together.
  • An aircraft earns money only in the air, so minutes on the ground are the most expensive minutes in the business.
  • The airport you choose decides which customers you can win.
  • Spare crews and schedule slack cost money every day until the storm in which they save the airline.
  • In a business that is paid in advance, growth pays the bills until the day growth stops.
Why instructors choose it
  • The game trains systems thinking. A change to airports, fleet, schedule, or product moves the cost of every route, so the student has to hold the whole business model in view.
  • Which revenue should a company refuse? Every attractive customer segment asks for something that weakens the cost advantage, and the student has to answer that question many times.
  • Slack costs money every day and pays back only in a disruption. Students form a view of how much resilience an efficient operation should buy.
  • A growing company can be closer to failure than its accounts suggest. Students learn to read cash separately from profit in a business that is paid in advance.
5x
Strategy over luck. Before students see a title, automated players run it across many markets with different strategies. In Turnaround, strategy moved the result 5 times as much as market luck did. Each student is compared with the best result that was possible in their own market, so you can grade the result and defend the grade.
At a glance
Company and role
Chief executive of Meridian Air, a privately held low-cost carrier three years past launch. The board judges you on five published numbers
Discipline
Competitive strategy
Also fits courses in
Operations, marketing, corporate finance
Format
Solo. Each game draws one of 24 markets, and the results screen shows the market number so that players who drew the same market can compare. Games save and resume
Time
Ten half-year periods, which is five years of company life. Plan a 75-minute session: 40 minutes of play and 35 of debrief
Advisers and AI
Three advisers (CFO, COO, CCO) speak from rules tied to the state of your airline and never repeat a line
How you are scored
A board scorecard: unit margin 25%, cash generated 25%, growth 20%, aircraft hours 15%, on-time performance 15%, adjusted for risk. Your grade is your score as a share of the best result found for your market, in seven grades from S to F. An insolvent airline earns an F
Teaching materials
In-game briefing and a results screen, The Airline You Became, that maps your five years across seven named strategies
Audience
MBA electives and executive education. This is an advanced title
The reference simulation in this field

Turnaround beside Capstone

Capstone, from Capsim, is the simulation most programs already know here. Where ours differs: One student, one 75-minute session, and one industry whose economics the student must master.

Turnaround beside Capstone
What is comparedCapstoneTurnaround
Who playsTeams of three to sevenOne student
TimeUp to eight rounds of 60 to 150 minutes eachOne 75-minute session: 40 minutes of play, 35 of debrief

Formats and times come from each publisher's own product page, September 2026.

Everything you need to teach it

Turnaround comes ready to run in class

i.

In-game briefing

ii.

Results screen, The Airline You Became

iii.

Seven named strategies mapped from your five years

iv.

Board scorecard on five published numbers

v.

24 seeded markets, comparable across a class

vi.

Instructor dashboard

vii.

Automatic grading, S to F

viii.

Games save and resume

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