BREACH: Introduction Transcript, with a description of what is shown on screen. Video: video/BREACH-Intro.mp4, 1 minute 42 seconds. Speakers: One speaker, the presenter: a woman in a dark gray suit, seated in an office with a city view. She narrates the opening stock footage before she appears. Sound: Speech only. There is no music. The video also shows its own captions at the bottom of the frame. [0:00] On screen: Stock footage: a desk phone, a calculator and a laptop on a busy office desk late on a Friday. Presenter: Friday afternoon, the last week of the quarter. Inboxes are full, phones are busy, and one email looks almost right. [0:08] On screen: Stock footage: a hand over a desk, then an office at night with one person still working, then a ceiling light in a dark room. Presenter: Someone clicks. Someone else notices something odd and decides it can wait until Monday. The attackers get the whole weekend. [0:15] On screen: Stock footage: hands typing on a keyboard, then a help desk agent with a headset. Presenter: Most breaches start like this. An ordinary person. An ordinary request. A choice made in seconds. [0:21] On screen: The presenter, seated. A red banner reads: BREACH, the cyber security breach simulation. Presenter: This is BREACH, the cyber security breach simulation. Employees play the seats they hold at work, and students step into those same roles, from the help desk and finance to the security team, the executives and the board, inside one company under attack. AI colleagues play every other seat. [0:38] On screen: Stock footage: a small team around a table at night with laptops open, then an analyst at a desk, then a manager on a phone call by a window. Presenter: Over a few days in the story, they report it or ignore it, verify the caller or reset the password, and cut the network or keep the business running. [0:47] On screen: Stock footage: one colleague walks over to another's desk to check a request in person, then colleagues talk in a bright office. Presenter: Each person gets a grade for their own seat, and a debrief that puts the attackers' timeline next to the company's. Check requests on a channel you already trust. Raise the alarm early. And never punish the person who reports a click. [1:00] On screen: The presenter, seated. A red banner reads: Built for companies and universities. Presenter: BREACH is built for companies and universities. Companies see readiness by role and department, with small groups kept private, an evidence report mapped to NIST, ISO 27001, CMMC and other frameworks, and a certificate for each person. Universities can teach it in courses on information systems, risk and governance. And with the optional training, both get short lessons before the game, a learning plan after it, and a quick refresher test every month or quarter, so everyone stays ready. [1:30] On screen: The presenter, seated. Presenter: Most breaches start with one ordinary person. Find out what your people would do. Explore BREACH at sims.pedagogix.ai. [1:39] On screen: End card: the BREACH logo, a red shield with a lightning mark, and the address sims.pedagogix.ai. No speech.